PARALELAS QUE SE CRUZAM: CRIAÇÃO DE UMA NARRATIVA INTERATIVA

Guilherme Mendonça de Souza

Abstract


The reading incentive through the arts and the process of knowledge acquisition has been the object of studies and projects for an improved academic and social formation. Reading is to decode words, images, being the expression of inventiveness, of creativity and ultimate intellectualism of the human being. We have observed that the adoption of educational games contributes to the students recreational and pedagogical development, bringing, with Art, the understanding of the literary universe, enabling the interaction with works with pleasure. The project has the objective of preparing students for the entrance examination, starting with the literary research, and using as the research material, books by Brazilian and Portuguese authors indicated by the Permanent Committee for Entrance Examination of the University of Campinas. The result of the project was the creation of a game called "Literary Dominoes", with which the students could assess their knowledge, thus producing a meaningful learning environment.

 

 

Index Terms - Educational games, Libraries role, Librarian educator.


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