ARTE E DESIGN: CRIAÇÃO DOS CINEMATICS DO JOGO-SIMULADOR KIMERA

Gabriele Duque, Tânia Hetkowski, Josemeire Dias

Abstract


The aims of digital and mediatics technologies point to the creation and expansion of techniques that permeate the development of motion images. Thus, art and media include new ways to produce kinetic design, for animation and visual effects, in this case to games-simulators. Thus, this paper aims to demonstrate the artistic and creative processes used in the development of Cinematics for the game-simulator, called Kimera - Imaginary Cities. The Cinematics are important to situate the player into the narrative of the game through a short animation, which does not reveal the whole plot, but it helps with immersion, gameplay, player interaction and solve problems inherent to the game. The process of creating the Cinematics involved the following steps: script, the cinematic to the Storyboard; drafts of drawings; evaluation by the group, mounting sequence in flash tool, synchronization of the drawings with the soundtrack and the Beta version.

 

 

Index Terms - Art and Design in Games-simulators, Creative processes to produce animations to insert in games, Steps do create Cinematics.


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