SENG2D: Plataforma e visual interativa de ensino-aprendizagem em engenharia - equilÃbrio externo 2D (módulo I)
Abstract
Allying the interactivity computing environments and conducting practical activities inacademic disciplines is an important complement thetheoretical part of these, besides giving students the understanding and fixing of concepts learned. Thus, the concepts communicated in lectures in an interactive and visual between teacher and students and associated with situations abstracted from reality, makes the classes more productive and motivating. On the other hand, Computer Graphics has proved substantially as important support tool in the development of computer programs and interactive communication as a vehicle for teaching purposes. Thus, this paper presents the development of an interactive visualComputing Platform, written in JAVA, enabling closer and address the problem of physical form as real as possible, as well as assist learning and understanding the External Equilibrium in two dimensions. Application examplesillustrate and validate the platform.
Index Terms - data modeling, engineering, java, oop.
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