JOGOS DE GESTÃO E ESTRATÉGIA VOLTADOS PARA EDUCAÇÃO E APOIADOS EM LÓGICA PARACONSISTENTE ANOTADA EVIDENCIAL Eτ
Abstract
Electronic games, unlike the notions thatunderlie the common sense, are not only used forentertainment, it is possible to identify them today, but alsorelated to education. Action games, specifically, are heavilybased on strategy and management and therefore insituations of decision making. In this sense, this articleassesses the possibility of collaboration EvidentialParaconsistent Annotated Logic E τ towards raising the levelof complexity of the games, especially with regard todecision-making by the player.Index Terms ⎯ Algorithm-Analyzer, Decision-Making,Education, Games.
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