A GAME TO ASSIST RETAINING KNOWLEDGE IN CLASSROOM
Abstract
The purpose of this paper is to present an educational game developed to support consolidation and revision of contents in the classroom, using the competition, interactivity and dynamism of a team play as a learning tool more attractive to students. This paper describes the game origins and motivation, its elements and rules. In addition, the paper depicts an experimental application of this game in a Biomedicine class at a Brazilian federal university and reports the empirical study results.
Index Terms - Game, education, knowledge consolidation.
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This work is licensed under a Creative Commons Attribution 3.0 License.
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ISSN 2317-4145
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Indexing
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Scientific Societies and Directories
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