INCLUSÃO DIGITAL: UMA PROPOSTA DE APRENDIZADO POR MEIO DE JOGOS DIGITAIS

Thiago Correa Mendes, Viviane Cristina Dias

Abstract


With the technological evolution we witness the emerging of the “Information Society” who demands a citizen enabled on the use of the new technologies, one of the ways to achieve this goal is through projects of digital inclusion. Digital inclusion and Education have been working integratedly, educative softwares show satisfactory results in supporting the learning process, affording more interactive and productive lessons. The aim of this work is to present the development of an educational game to assist the citizen qualification on the use of computer through projects of digital inclusion. The game uses evaluating devices which will be applied to the projects of digital inclusion: BarreiroDigital.br and Cidadão em Rede, developed by PUC Minas, Unidade Barreiro in Belo Horizonte. This work proportions to evaluate the contribution of games use in the qualification of new technologies use. The tool used is the Blender, of Blender Foundation.

Index Terms - Blender, digital inclusion, games, new tecnologies.


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This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4382

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Scientific Societies and Directories

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