Aplicações de gamificação e técnicas de motivação à aprendizagem da metodologia ágil scrum

Alexandre Fekettia Loriggio, Victor Mitsunaga Farias, Pollyana Notargiacomo Mustaro

Abstract


The process of Gamification is the use of game design techniques in non-game contexts and this article presents one analysis of the game elements that can be applied in other situations, as well as examples ofGamification in different areas. This prospect grounded the study of its applications in educational contexts related to engineering and computing courses, more specifically the learning of agile methods. Among these, the agile method Scrum was chosen, due to its orientation towards teamwork and communication, in order to achieve a motivational environment.

Index Terms - Gamification, agile methods, motivation, Scrum.


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This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4145

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Scientific Societies and Directories

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