Scratch como estratégia de ensino de algoritmos

Marco Antônio Sandini Trentin, Adriano Canabarro Teixeira, Neuza Terezinha Oro, Betine Diehl Setti

Abstract


This article presents methodological assumptions and strategies of using Scratch software in learning a first programming language for students of different educational levels. Scratch is a programming language created by MIT where all the commands are in the form of graphical components, through an intuitive visual interface, consolidating itself as a powerful resource for learning logical, mathematical and computational concepts whether for students from Elementary School, High School and / or Higher Education.

Index Terms - Scratch, Programação para jovens.


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Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4145

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Scientific Societies and Directories

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