Scratch como estratégia de ensino de algoritmos
Abstract
This article presents methodological assumptions and strategies of using Scratch software in learning a first programming language for students of different educational levels. Scratch is a programming language created by MIT where all the commands are in the form of graphical components, through an intuitive visual interface, consolidating itself as a powerful resource for learning logical, mathematical and computational concepts whether for students from Elementary School, High School and / or Higher Education.
Index Terms - Scratch, Programação para jovens.
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This work is licensed under a Creative Commons Attribution 3.0 License.
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ISSN 2317-4145
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