METODOLOGÍA LUCOA (APRENDIZAJE LÚDICO COLABORATIVO): DESCRIPCIÓN DE UNA EXPERIENCIA DE APRENDIZAJE COLABORATIVO CON ESTUDIANTES DE LAS CARRERAS DE INFORMÁTICA DE LA UNSJ

Cintia Ferrarini Oliver, Mónica González de Doña

Abstract


In this article the results of a collaborativelearning experience are presented, with students of the1st year of the Bachelorship on Information Systemsand Bachelorship in Computational Sciences. The Chattool, the electronic mail and Docs from Google wereused as pedagogic tools in learning the content:Efficient Resolution of Algorithms: ArrangementMethods. The main purpose was to validate the LuCoamethodology (Collaborative Ludic Learning) and pointout advantages and limitations of the interaction toolsused. The experience was carried out in the subjectAlgorithm and Problem Solving from the 1st semester ofstudies in the careers mentioned. The studentsparticipating in the experience belonged to two groupsthat were coordinated by various professors. They madeup a total of 10 groups (40 people). It is worth notingthat most of them (85%) had not used the tools providedby Google before.

 

 

Index Terms - collaborative learning, LuCoA methodology, collaborative experience, interaction methodology, collaborative Ludic Learning .


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This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4145

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