ANÁLISE DO USO DO JOGO DE EMPRESA MERCADO VIRTUAL COMO RECURSO DIDÁTICO NO ENSINO DE PLANEJAMENTO E CONTROLE DA PRODUÇÃO

Débora Scardine da Silva Pistori, Patrícia Zuccari, José De Souza Rodrigues, Vagner Cavenaghi

Abstract


The business game have been used as a teachingresource in many areas of knowledge. This research focusesthe need to measure the use of the business game MercadoVirtual (MV) through the measuring instrument of the typequestionnaire and aims to present the assumptions used toprepare the same. The methodology is supported by theliterature review experiences with the use of game. Throughthis research, it found that despite the MV meets the basicrequirements of a business game, can be improved with thehelp of instruments able to validate and measure the level ofinfluence of the game in the teaching-learning process andthus drive the student to study specific contents, after thedeficiency was detected by the tool.

 

 

Keywords - PCP, business game, measurement of performance, teaching-learning.


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This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4145

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