OBJETO DE APRENDIZAGEM NA MODELAGEM ORIENTADA A OBJETOS

Vera R. Niedersberg Schuhmacher, Tatiana Rodrigues, Maria Inés Castiñeira

Abstract


In a world full of technology, teachers must tryto find new strategies to help students better succeed inclass. The challenge is how to use it in a pleasant, enticingand fun way. One such strategy is the use of computergames, since virtual environments are very familiar tomoderns students, present in a great number os digitalgames. This article describes the development and designprocess used to build an educational computer program in aform of a game. A real course was used to test theenvironment and results show gains in motivating thestudents and helped fulfill the goals of the course ofMethodology Software of UNISUL VIRTUAL in groups ofthe Information Technology Management Program.

 

 

Index Terms - Unified Modeling Language, Games,learning objects.


Full Text: PDF

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

----------------------------------------------------------------------

ISSN 2317-4145

----------------------------------------------------------------------

Indexing

Logotipo do IBICT

----------------------------------------------------------------------

Scientific Societies and Directories

Logotipo COPEC Logotipo SHERO Logotipo da Capes

----------------------------------------------------------------------

Follow Us

Logotipo facebook Logotipo LinkedIn Logotipo Twitter

Â