IMPLEMENTAÇÃO DE UM APLICATIVO DE OBJETO APRENDIZAGEM POR MEIO DA REALIDADE AUMENTADA NO AUXÍLIO À EDUCAÇÃO

Rogélio dos Reis Dias, Alexandre Fieno Da Silva, Camila Fonseca André, Jeane Angelica B. Xavier

Abstract


This work aims the development of the learningobject by augmented reality that raise iteration betweenstudent and the computer in the computer maintenancediscipline. The restrict number of learning objects anditerative games applied to computer maintenance disciplinein educational scope to justify the project developmentallows that student had contact with the computer’speripherical to can identifying, to recognize, to analyze andto resolve a virtual defect. The software is presented as agame in that student to handle correcting an object toreceive points and to advance to next phase. On thecontrary, the user to have been advises about to the errorand to will receive instructions to put forward to next phase.Through to Virtual Quiz the teacher will can to aid thestudent to fix and to expansion your knowledge and to use asevaluating activity to supply a more content of the discipline.Index Terms ⎯ Augmented reality, Learning object, VirtualQuiz.

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