IMPLEMENTAÇÃO DE UM OBJETO DE APRENDIZAGEM POR MEIO DA REALIDADE VIRTUAL PARA O ENSINO DE MANUTENÇÃO DE COMPUTADORES

Rogélio Dos Reis Dias, Alexandre Fieno Da Silva, Leonardo Carmo Viana, Thamara Alves Pimenta

Abstract


The Ministry of Education has encouraged the production ofeducational-digital content. In order to achieve it, this articleaims to develop a three-dimensional learning object throughVirtual Reality for teaching computer maintenance, inwhich, interactively, the student (user) will handle ahardware device such as a memory card and connect it to themotherboard. The software will lead the user to the properhandling due to static electricity and the correct connectionto the motherboard. Blender 3D and Python, both opensource softwares, will be used for 3D modeling and thenecessary animation programming of the object in thedevelopment of the project. This project is the beginning of awide range of objects to this area, thus being a close ally tothe teacher of computer maintenance and it could be usedboth inside the classroom and in distance education.Index Terms - Virtual Reality, Learning Object, Education.

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