COMICS INTERACTION IN HYPERMEDIA ENVIROMENT

Raul Inácio Busarello, Vania Ribas Ulbricht, Marília Matos Gonçalves

Abstract


The interactivity of hypermedia environments allows the viewing definition of the events order. However in these environments the elements could be connected in not logical ways, while in comics storytelling the elements must have a logical relationship each other. When frames of comics are simply fragmented it loses storytelling coherence. In this paper we discuss how to build comics based on hypermedia principles and key elements of this storytelling kind. Thus we understand the comics adaptation for hypermedia environment is a complex and cautious process. As results we believe the nonlinearity allows the reader a free read by the comics frames. It allows to the readers access links that facilitate the content understanding. However it takes certain linear frames set for reader could understand the comics story. The challenge is to allow a nonlinear and free reading of comics by readers but respecting the linearity between some frames.

 

 

Index Terms - Comics, Hypermedia, Interaction, Nonlinear.


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