PROTÓTIPO DE FERRAMENTA PARA APOIO NA DIVULGAÇÃO DE CONHECIMENTO

Janaina Cintra Abib, Luiz Afonso Theodoro

Abstract


The use of technological resources has provided new ways of learning, allowing this process to happen more interactive and fun. A way of putting technology into the teaching-learning process is to use software, or tools that encourage user interaction. Educational games and powerful technological resources are an effective method of encouraging learning, since children and adolescents are increasingly interested in computer games. The ease of interaction and the challenge that the tools in the form of games provide, make the most exciting teaching and learning process, providing the user to learn in a natural and interactive way. In order to show the importance of recycling household and technology waste, an informative and educational tool has developed, as a game, with questions and answers, to teach and verify the user's knowledge about the subject.

Index Terms - Prototype, Recycle, Educational Tool Game


Full Text: PDF

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

----------------------------------------------------------------------

ISSN 2317-4382

----------------------------------------------------------------------

Indexing

Logotipo do IBICT

----------------------------------------------------------------------

Scientific Societies and Directories

Logotipo COPEC Logotipo SHERO Logotipo da Capes

----------------------------------------------------------------------

Follow Us

Logotipo facebook Logotipo LinkedIn Logotipo Twitter