UM AMBIENTE GENÉRICO PARA CONSTRUÇÃO DE JOGOS DE EMPRESA

Dulcinéia Gonçalves Ferreira Pires, Sandrerley Ramos Pires, Murilo Borges Silva, Cassiomar Rodrigues Lopes

Abstract


This work describes the theoretical conception of a computational generic environment to business game creation, aiming to increase the didactic resources to teach using business game. The generic environment is a software that will simulate a business game created by the own course professor, turning easier the discipline planning process and approaching practical and theoretical course content. To insert a game into the generic environment, it is necessary to create two models, a state chart diagram to represent the context sequence involved in the game, and a knowledge base composed by logical rules, similar to an Expert System. These elements permit to analyze and controls the game development, calculating and showing the results of the player actions. This work concludes that from these two elements it is possible to simulate a business game. The work presents an example of game to demonstrate the effectivities of the proposed approach.

 

Index Terms - Business Game, Generic Game Simulation, State chart diagram, Expert Systems.


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Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4145

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