GEOESPACOMOB – PLAYING AND LEARNING SPATIAL GEOMETRY USING MOBILE PHONES

Reginaldo Tavares Virgínio Filho, Liliane Dos Santos Machado, Ronei Marcos de Moraes, Rogéria Gaudencio do Rêgo

Abstract


Three-dimensional (3D) graphics have been an
important feature to applications that propose to offer better
experience and immersion to their users. Games that uses
the 3D explore mainly the attractively that the immersion
can provide. The use of 3D in mobile phones is recent and
still involves some troubles of performance and usability. In
this paper, the process of developing 3D graphical
applications for mobile phone is discussed focus in an
educational game implementation: GeoEspaçoMob. It is an
educational game for mobile phones that intends to help
students to identify forms in three-dimensional objects and
fix concepts related to spatial geometry. Due to its design,
GeoEspaçoMob requires the use of 3D graphical interaction
and demands the exploration of the most recent graphical
technologies for the new generation of mobile phones.

 

 

Index Terms ⎯ educational games, mobile, mobile games,
educational games for mobile.


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Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

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ISSN 2317-4145

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Scientific Societies and Directories

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